Team Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Your team should cover each other at all times and use basic strategy to complete the mission. Each player has two lives and must return to base to respawn. The team with the most eliminations at the end of the match wins.
For this mission, players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. To win, a team must fully eliminate the other team. If there are any players left on both teams after 8 minutes, the match ends in a tie. Elimination is played at night time with simulated night-time lighting – making stealth and tactics the winning tools of the day.
This classic battle for superiority is ideal for teams and risky players. The Dominators are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.
The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a body guard set up a defense in the courtyard upstairs, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut's team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win.
Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack in the courtyard that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that brings the enemy backpack to their base first wins.
Sniper is a mission based on the accuracy percentage of your team. The team with the highest Sniper Rating wins. This rating is calculated based on total eliminations and each player's accuracy score. No more spray and pray - in this mission every shot counts
A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for 5 minutes. The SWAT team has 2 lives and 2 respawns, while the thugs have 4 lives and no respawns. Thugs can start in any building with one person in each and the SWAT team starts in the police station. They can respawn anywhere on the field and must race against the clock to eliminate the threat.
The Rangers have been shot down over a major U.S. city and are hole up in a local market place. The enemy are closing in to finish the job. The Rangers start out in the court yard with 150 ammo, 5 health, and no respawns. The enemy will start in the police station and must eliminate all of The Rangers within 5 minutes. They have 1 health and unlimited respawns, at any station. If any Ranger survives for the 5 minutes, the Rangers win. The enemy wins if every Ranger is eliminated within 5 minutes.
The Borg have invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the court yard and must eliminate all of the Borg team spread throughout the battlefield in under 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns, while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes.
Terrorists have hidden a dangerous package in the middle of the square and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 5 minutes. The terrorist team wants to protect the backpack until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 5 minutes and the terrorists win if they successfully defend it for 5 minutes.
Critical intelligence has been rumored to exist and is believed to be stored in police station. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, they must drop it. Use team work to win the mission!
Rival gangs are battling over Alpha City for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deliver justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.
Two teams face off each with a medic for every 5 players. After players are hit the second time, they will be wounded and cannot move. It is up to the team’s medic to respond to the cries and get to the player. Medics will instantly revive players by getting within a few feet of them. Wounded players will respawn after 30 seconds if their medics cannot get to them in time. If a medic gets eliminated, they must get to the starting respawn stations to revive themselves. The team with the most eliminations at the end of 5 minutes is declared the winner.
The Reaper has come to collect his souls. Fight until life exists no more! When one team is completely eliminated and no lives remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (i.e. 10 players = 40 lives).
Dominator tubes are placed all over the battlefield as well as in each team's base. Players must find and shoot a Dominator in the field and then return to their base and shoot their own Dominator to score a point. If you get shot while "carrying" a point, the point disappears and you must respawn!
Somewhere on the battlefield is an electronic safe that houses a valuable key. Both teams know the combination and must fight to find the safe, crack the code, and secure their respective key. The key must then be brought to the police station to unlock another safe with an air horn inside. If you are shot carrying the key, you must drop it and return to your base to respawn. Players get two lives before each respawn and the team that blows the air horn first wins.
An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lays a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.
Multiple Dominators are placed around the battlefield and one is active at a time. Players must shoot the active Dominator to score points. Dominators will activate faster and faster as time goes on and the team with most points wins!